This track is an experiment of dub sounddesign. The deep & complex sounds of this track are based on simplicity. It demonstrates how deep textures can be composed out of 3 seconds of audio (kick,hihat, and a single-cycle squarewave) from the SX upgrade-pack (see link above). It's an optimistic message to anyone: "“People often associate complexity with deeper meaning, when often after precious time has been lost, it is realized that simplicity is the key to everything.” (Gary Hopkins) All sounds come directly from this hardware sampler. Just like music was made back in the days. No laptop, no external fx, no eq, no plugin, the hiss is real! ps. the auto-focus is...something i will disable in future videos :)
The native distortion effect lacks highfrequency content imho. I accidentally discovered how to add high distortion frequencies: by maximizing the added dithering: normalize a sample played at low volume. Doing so with the eq-effect will give you still a bit of high- low-band control using the fx knobs. website: http://www.leondustar.nl soundcloud: https://soundcloud.com/leon-du-star facebook: https://www.facebook.com/leon.dustar bandcamp: https://leondustar.bandcamp.com latest ESX-track: https://soundcloud.com/leon-du-star/no-oldschool-but-funk-live checkout the electribrary : http://electribrary.electribers.com warning: Experimental (European) English is used in the video :)
a multishot (synth-slices-in-one) sample which contains almost 128 oscillators the list of all included oscillators: https://gist.github.com/coderofsalvation/7f0365c7ac973b024191 Most basic oscs are saw/sine/square and such, in 2nd, 4th, and 6th octave variations. For each variation there's also a interval variation (with a 1st,2nd,3nd harmonic added). How to use: check this youtube tutorial: https://www.youtube.com/watch?v=sE-Wq0MqqCQ . load this sample into your SX. Goto sample, timeslice the sample, the only exception to the youtube-tutorial is to select 128/16 slices (hint: use shift+dial) and make sure every step is lit (128 steps) .